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A panorama-imaging atom describes the default imaging characteristics for all the panoramic nodes in a scene. In addition, if contained in a node atom, a panorama-imaging atom contains default settings for a particular panoramic node (which override the scene-wide defaults). The structure of a panorama-imaging atom is defined by the VRPanoImagingAtom data type:
typedef struct VRPanoImagingAtom {
UInt16 majorVersion;
UInt16 minorVersion;
UInt32 imagingMode;
UInt32 imagingValidFlags;
UInt32 correction;
UInt32 quality;
UInt32 directDraw;
UInt32 imagingProperties[6];
UInt32 reserved1;
UInt32 reserved2;
} VRPanoImagingAtom, *VRPanoImagingAtomPtr;
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